For the sculpting and animation module of my studies, I came up with the idea to create a humanoid monster in an eerie and dark forest, mildly inspired by the Witcher. I started off making some simple concept art for myself and then went on with sculpting in ZBrush, texturing in Adobe Substance Painter and rendering in Marmoset.

In the video below, the creature, now known as Larry, came to life in an environment.
This animation has been made in AutodeskMaya and Unreal Engine.